Sword fights are often the weak link in virtual reality (VR) fighting games, with digital avatars engaging in battle using imprecise, pre-recorded movements that barely reflect the player's actions or intentions. Now a team has found a solution to the challenges of creating realistic VR sword fights: Touche - a data-driven computer model based on machine learning.
from Latest Science News -- ScienceDaily https://ift.tt/2Yrfwug
via IFTTT
Tuesday, June 23, 2020
Getting real with immersive sword fights
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment